
IE: If you chose a value of 3, you would have a 2h day. Divide 6 by your chosen value to find how long your day will be in hours.

The time of day set after a server restart.

This number will never exceed that set by "MaxAllowedZombiesInWorld", and is shared in a non-prioritized manner with "MaxAllowedWildPuppetsInWorld" and "MaxAllowedExteriorPuppetsInWorld". How many puppets can be rendered inside of points of interest, inside of buildings. This number will never exceed that set by "MaxAllowedZombiesInWorld", and is shared in a non-prioritized manner with "MaxAllowedWildPuppetsInWorld" and "MaxAllowedInteriorPuppetsInWorld". How many puppets can be rendered inside of points of interest, but outside of buildings. This number will never exceed that set by "MaxAllowedZombiesInWorld", and is shared in a non-prioritized manner with "MaxAllowedExteriorPuppetsInWorld" and "MaxAllowedInteriorPuppetsInWorld". How many puppets can be rendered outside of points of interest. This number will never be exceeded, regardless of "MaxAllowedWildPuppetsInWorld", "MaxAllowedExteriorPuppetsInWorld", and "MaxAllowedInteriorPuppetsInWorld" settings. How many puppets can be rendered in by all players at any given moment. This number includes drones that are traveling between players. How many drones can be active at one time. This includes vehicles spawned in with administrator commands. Natural vehicle spawns will be disabled when the number of vehicles on the map exceeds this number. The cumulative number of sentries rendered in for all players at any given moment. The cumulative number of birds rendered in for all players at any given moment. The cumulative number of animals rendered in for all players at any given moment.

Commonly used to prevent logging off during combat. If the disconnect is forced, the character will stay visible to other players for this amount of time. How long a player will have to wait after choosing to disconnect from the server. The time, in minutes, between appearances of "MessageOfTheDay" messages. Includes administrators and whitelisted members.Ī message in orange that will be displayed on the bottom left of every players screen when they join.Ī message in orange that will be displayed on the bottom left of every players screen at an interval set by "MessageOfTheDayMinutes".
#How much will the game scum cost password
The name of your server that will be displayed in server lists online and in game.Īll players expecting to connect to your sever will be required to enter this password before doing so. Further testing and communications with developers will happen before this message is deleted. THIS IS A TEST PAGE - The actual function of some of these settings is unclear/not true.
